World architecture
Premise, characters, conflict and episode structure.
Studio takes original IP, characters and visual worlds from the idea to an international pitch. Without waiting for a commission — at our own expense.

Adding a doppi cap and some ornament does not make something national. We place the Uzbek setting inside the story itself — so a viewer in Seoul or Berlin understands it and feels it.

Premise, characters, conflict and episode structure.
Character design, concept art, colour and the language of the scene.
Storyboard, motion, 2D production and teaser.
Pitch and portfolio in Uzbek, Korean, English and Russian.

A mahalla seen through the eyes of a five-year-old: the courtyard, the bazaar, the holidays and a new adventure every day.

Three lights, seven seals and one choice. The ruin of Axsikent becomes a door between two eras.
Branding, social, content or video — one conversation makes clear what you need. The first consultation is free.